We're making game design and development accessible to
the Columbia community.
Join us for game creation and discussion.

And fun. That too.

We're making game design and development accessible to the Columbia community.
Join us for game creation and discussion.

And fun. That too.
We're making game design and development accessible to the
Columbia community. Join us for game creation and discussion.

And fun. That too.
We're making game design and development accessible to the Columbia community.
Join us for game creation and discussion.

And fun. That too.
We're making game design and development accessible to the Columbia community.

Join us for game creation and discussion.


And fun. That too.

analyze

create

play

As a club and as a team, we’re dedicated to these three pillars of game design. They all go hand-in-hand – there is no better way to learn to create a great game than by playing and analyzing yours and others’ games.

We integrate these three principles by hosting game jams, watching game design tutorials, analyzing our favorite games, going to relevant gaming outings around the city, and of course, learning and improving our skills in industry game creation software. We try to make these events friendly to both beginners and seasoned designers, and cater to a wide variety of design interests, such as musicians, artists, programmers, and the like.

Through trial and error, long nights at game jams, and even just paying a little extra attention to the games you already play and love, we want to help you learn more about game design and development. We encourage actively and freely expressing creativity through game design while making game design accessible to CU's student body.

We sincerely hope you’ll join us in our adventures into every stage of game development.

PAST EVENTS

Entwined Game Jam

June 22 to July 13

This summer game jam focused on an often-ignored but extremely important cornerstone of the video game industry – text-based adventure games. Visit the jam site to see the submissions and winners!

FUTURE EVENTS

First Meeting of Fall 2015!

September 18th, 4pm – Kent Hall, Room TBA

Come and meet current members, board members, and other new game designers! We’ll also have a prize raffle, and you can find tickets on our flyers that will be posted around campus at the start of the year.

Pong Game Jam

TBA

Whether you’re learning the ins and outs of game design or you want to put your skills to the test, this is a game jam that's great for beginners and seasoned designers alike. We’ll be revisiting the classic pong game - but you’ll be adding your own twist. Game jam winners will receive a prize!

analyze

create

play

As a club and as a team, we’re dedicated to these three pillars of game design. They all go hand-in-hand – there is no better way to learn to create a great game than by playing and analyzing yours and others’ games.

We integrate these three principles by hosting game jams, watching game design tutorials, analyzing our favorite games, going to relevant gaming outings around the city, and of course, learning and improving our skills in industry game creation software. We try to make these events friendly to both beginners and seasoned designers, and cater to a wide variety of design interests, such as musicians, artists, programmers, and the like.

Through trial and error, long nights at game jams, and even just paying a little extra attention to the games you already play and love, we want to help you learn more about game design and development. We encourage actively and freely expressing creativity through game design while making game design accessible to CU's student body.

We sincerely hope you’ll join us in our adventures into every stage of game development.

Past Events

Entwined Game Jam

June 22 to July 13

Click the image to visit the game jam site!

Future Events

First Meeting of Fall 2015!

September 18th, 4pm – Kent Hall, Room TBA

Come and meet current members, board members, and other new game designers! We’ll also have a prize raffle, and you can find tickets on our flyers that will be posted around campus at the start of the year.

Pong Game Jam

TBA

Whether you’re learning the ins and outs of game design or you want to put your skills to the test, this is a game jam that's great for beginners and seasoned designers alike. We’ll be revisiting the classic pong game - but you’ll be adding your own twist. Game jam winners will receive a prize!

sheryl crespo

Training: CC 2017
Part-time I’m the president, but full-time I’m a warlock, with specialties in codemancy and bone weaving.

steven shao

Training: SEAS 2018
I’m a part-time vice president but a full-time NPC, with a specialty in mechromancy.

jules kim

Training: SEAS 2017
I’m a part-time secretary but a full-time traveling bard. I specialize in making the virtual world a better place.

greyson potter

Training: CC 2017
Part-time, I’m the treasurer, but full-time I’m a wizard with a speciality in numerical conjuring.

kris harris

Training: SEAS 2017
Part-time, I’m the events and outreach chair, but full-time I’m the Destroyer of Worlds, Seeker of Glory. I specialize in preemptive surgery.

jessica gonzalez-wu

Training: CC 2017
I’m a part-time publicity chair but a full-time shadow mage with a specialty in word parsing, as well as a master merchant.

gabrielle michaels

Training: Unknown to mortals
I’m part-time lead artist and a full-time rogue. I specialize in digital sorcery and illusion conjuring.

sheryl crespo

Training: CC 2017
Part-time I’m the president, but full-time I’m a warlock, with specialties in codemancy and bone weaving.

steven shao

Training: SEAS 2018
I’m a part-time vice president but a full-time NPC, with a specialty in mechromancy.

jules kim

Training: SEAS 2017
I’m a part-time secretary but a full-time traveling bard. I specialize in making the virtual world a better place.

greyson potter

Training: CC 2017
Part-time, I’m the treasurer, but full-time I’m a wizard with a speciality in numerical conjuring.

kris harris

Training: SEAS 2017
Part-time, I’m the events and outreach chair, but full-time I’m the Destroyer of Worlds, Seeker of Glory. I specialize in preemptive surgery.

jessica gonzalez-wu

Training: CC 2017
I’m a part-time publicity chair but a full-time shadow mage with a specialty in word parsing, as well as a master merchant.

gabrielle michaels

Training: Unknown to mortals
I’m part-time lead artist and a full-time rogue. I specialize in digital sorcery and illusion conjuring.

sheryl crespo

Training: CC 2017
Part-time I’m the president, but full-time I’m a warlock, with specialties in codemancy and bone weaving.

steven shao

Training: SEAS 2018
I’m a part-time vice president but a full-time NPC, with a specialty in mechromancy.

jules kim

Training: SEAS 2017
I’m a part-time secretary but a full-time traveling bard. I specialize in making the virtual world a better place.

greyson potter

Training: CC 2017
Part-time, I’m the treasurer, but full-time I’m a wizard with a speciality in numerical conjuring.

kris harris

Training: SEAS 2017
Part-time, I’m the events and outreach chair, but full-time I’m the Destroyer of Worlds, Seeker of Glory. I specialize in preemptive surgery.

jessica gonzalez-wu

Training: CC 2017
I’m a part-time publicity chair but a full-time shadow mage with a specialty in word parsing, as well as a master merchant.

gabrielle michaels

Training: Unknown to mortals
I’m part-time lead artist and a full-time rogue. I specialize in digital sorcery and illusion conjuring.